The Kelvin Play Pro RGBACL LED Pocket Creative Panel Light is the latest product from the Norwegian lighting company. This is slightly different from the Kelvin Play that was announced at NAB 2023.
The Kelvin Play Pro is a professional entry-level fixture that utilizes a similar light engine as the ones that power Epos 300 and Epos 600 fixtures. It is very similar to the previously announced Kelin Play, however, the biggest difference between the two lights is that the Play Pro has the ability to use wireless DMX (CRMX from LumenRadio).
Above you can see our interview with Kelvin about the Play Pro at Cine Gear 2023.
Key features
- 18W full spectrum LED pocket light
- Cantastoria RGBACL Six-Color Light Engine (patent pending)
- CRI 98 | TLCI 99 | CQS 97 | SSI 86 @3200K | SSI 74 @5600K
- 1700K to 20000K CCT
- IP rating 65
- Wireless DMX (CRMX from LumenRadio)
- Bluetooth, Kelvin Narrator App for iOS/Android
- 2 x 1/4″-20 Female Thread Mounting
- Kelvin MagTech for accessory (proprietary)
- 2-Hour Runtime without charging
- USB-C
- Sturdy aluminum housing
The whole ethos behind Kelvin’s range is to make lights that all match and integrate seamlessly together. In a lot of ways, the Play Pro was designed as an entry-level professional fixture to get you into Kelvin’s range.
Cantastoria 6-channel RGBACL light engine
The light features Kelvin’s sophisticated 6-channel RGBACL light engine Cantastoria, which produces a full spectrum of colors within the 1,700 – 20,000K range. The Cantastoria Engine utilizes Red, Green, Blue, Amber, Cyan and Lime. This is a similar light engine that is found in Kelvin’s flagship products.
The Play Pro doesn’t use any white LEDs, instead, it mixes all of those different color LEDs to produce white light. Hive Lighting has also been using 7 LED-chip blending. Instead of the traditional 3 colors, Hive uses red, amber, lime, cyan, green, blue, and sapphire. The advantage RGBACL has over RGBWW is that it is capable of giving you a larger CCT range and it can produce more saturated colors with more output. RGBWW lights tend to struggle to create saturated colors like yellow and they don’t always have as much output when generating saturated colors. They can also have a large drop-off in output at different CCT settings.
Whatever Kelvin has been doing, they are doing it right. The Kelvin Epos fixtures are some of the most color-accurate lights I have ever tested.
Build Quality
I have been very impressed with the build quality of all of the Kelvin fixtures I have reviewed, and the Play Pro follows in those footsteps. It is beautifully made and, at least in my opinion, it is far better than any other light of this size and form factor when it comes to overall build quality.
The entire light casing, including the dials, is made out of high-grade aluminum.
Just like the larger Epos fixtures, the Play Pro has an almost industrial feel about it.
The light also features an IP65 weather rating. An IP65 rating means that your product is protected from water projected from a nozzle from any direction.
The scroll dials and buttons are also made out of aluminum and they have a beautiful tactile feel.
Weight & Size
The Kelvin Play Pro weighs in at 350g / 12.34 oz. This weight makes it suitable to be used as an on-camera light, but that arguably depends on what camera you are using it with.
Above you can see it mounted on a Panasonic S1H.
So how does this weight compare to some other small-sized RGBW lights? Below you can see:
Weight | |
Kelvin Play Pro | 350g / 12.34 oz |
Luxli Cello² | 354.8g / 12.5 oz |
Lupo Kickassapanel Full-Color RGBW | 530g / 18.69 oz |
Luxli Fiddle | 282g / 9.94 oz |
DMG Lumiere DASH Pocket RGB LED Light Panel | 367g / 12.94 oz |
Aputure MC Pro RGB LED Light Panel | 247g / 8.71 oz |
Godox C5R Knowled RGB Creative LED Light | 169g / 5.96 oz |
SmallRig RM75 Mini On-Camera LED Video Light | 185g / 6.52 oz |
YY-C150 RGB LED video light | 265g / 9.34 oz |
BOLING Pocket LED RGB Video Light | 260g / 9.17 oz |
Aputure MC RGBWW LED Light | 130g / 4.59 oz |
Falcon Eyes PockeLite F7 RGBW On-Camera Light | 300g / 10.58 oz |
Most similar lights of this size are around 100g lighter, but most of them are not nearly as well made.
Mounting
The Play Pro has multiple 1/4-20″ mounting points so you can easily mount it to light stands, small arms, etc. You can also attach multiple Play Pro units together if you need to create a bigger source.
The back of the Play Pro features strong magnets so you can attach the light directly to metal surfaces. This is something we have seen other manufacturers do in the past, but it is always nice to have multiple mounting options available.
Magnetic Attachments
By using magnets you can actually stack various modifiers by adding additional frames. I like this design and the versatility it allows.
As there are magnets on both sides of the modifiers and Spacer frames you can stack and position different modifiers depending on your requirements.
The Spacer frames are beautifully made, just like the fixture.
Above you can see how they attach.
They are great because you can offset the modifiers and move them further away from the fixture. With most small-sized lights like this, the problem is always that the diffusion is too close to the light source.
Above you can see how easy it is to attach the spacer frame and then the diffusion.
There are also three different diffusion strengths you can choose from:
- D100
- D90
- D75
I also really like how you can use a combination of diffusion and a honeycomb grid.
Above you can see how easy it is to attach the lighting modifiers when creating a combination.
You can also stack several layers of diffusion using the Spacer frames to create a very soft lighting source.
The honeycomb grids are available in 40-degree and 60-degree versions.
They do a very good job of limiting spill.
Power Draw
The light draws 18W which is similar to a lot of other on-camera style RGBW lights.
So how does the power draw compare to other fixtures:
Power Draw | |
Kelvin Play Pro | 18W |
Luxli Cello² | 30W |
Lupo Kickasspanel Full-Color RGBW | 20W |
Luxli Fiddle Pocket | 18W |
DMG Lumiere DASH Pocket RGB LED Light Panel | 14W |
Aputure MC Pro RGB LED Light Panel | 7W |
Godox C5R Knowled RGB Creative LED Light | 5W |
SmallRig RM75 Mini On-Camera LED Video Light | 5W |
YY-C150 RGB LED video light | 12W |
BOLING Pocket LED RGB Video Light | 12W |
Aputure MC RGBWW LED Light | 5W |
Falcon Eyes PockeLite F7 RGBW On-Camera Light | 12W |
The light features an in-built battery. You can also power or charge the Play Pro via its USB-C input.
RUN TIME | |
Kelvin Play Pro | Up to 2-Hour Runtime |
Luxli Cello² | Depends on the battery being used |
Lupo Kickasspanel Full-Color RGBW | Depends on the battery being used |
Luxli Fiddle Pocket | 180min |
DMG Lumiere DASH Pocket RGB LED Light Panel | 180min |
Aputure MC Pro RGB LED Light Panel | 120 minutes* |
SmallRig RM75 Mini On-Camera LED Video Light | NA |
YY-C150 RGB LED video light | 180min* |
BOLING Pocket LED RGB Video Light | 140min* |
Aputure MC RGBWW LED Light | 120min |
Falcon Eyes PockeLite F7 RGBW On-Camera Light | 110min* |
*Claimed run times (not tested)
Above you can see how long the internal battery run times are for some of the other lights.
Built-in batteries certainly have their pros and cons. Yes, it is nice to grab a light and not have to worry about finding a battery and putting it onto the back of a light, but the flip side is, once that internal battery dies you need to power it via another method (if that’s available). If you are going to put an internal battery in a light it needs to be able to power the light at full power for at least 2-3 hours to be useful. With the Play Pro, you can power it for a reasonable amount of time via its internal battery, and if you need to run it longer, you can via a USB-C source.
Kelvin gives you a USB-C Power Cable, but not a USB-C PD AC wall charger.
You can also power and charge the Play Pro at the same time if you connect it to a USB-C power device.
This is very handy if you are using the Play Pro as an on-camera light because you can power it off your camera battery for continuous uninterrupted use.
More than just a light
Gone are the days when a light was just a light. A lot of today’s modern lights are now a seamless blend of hardware and firmware.
Having a light that is firmware updateable helps extend its life and adds extra functionality over time.
Controls & Menu System
If there is one thing that Kelvin does very well across the board, it is control interfaces. Despite how many features you have in a light, that light should be easy to use and operate. Nobody wants to get lost in endless menus or have to remember weird button combinations to make changes.
The rear LCD screen is easy to see and it gives you clear and concise information about the light. The Play Pro uses a combination of dials and buttons. It is pretty easy to cycle through the various modes.
The Play Pro features a very intuitive and easy-to-use operating system. The fixture is CCT adjustable from 1,700 – 20,000K and it has full +/- G/M adjustment. There are effects, gels, HSI, RGB modes, etc.
Apart from the onboard controls, the light can also be controlled via the Kelvin Narrator Bluetooth app or DMX. Now, you need to be aware that certain features and modes can only be accessed by using the app.
Control green & magenta color shifts
The Play Pro lets you adjust +/-green values from -10 to +10. This is an incredibly useful feature that lets you get rid of color casts and makes it easier to match other lights that you may be using. If you are using lights from different manufacturers they are all going to behave differently. By being able to offset green or magenta you can get the Play Pro to closely match another source. For instance, if you happen to be shooting in an office building with overhead fluorescent lights, they may well have a color cast, if you can’t turn them off, you may want to replicate that same look with the Play Pro. By playing with the +/-green values you can.
Operating Modes
CCT Mode
The traditional correlated color temperature (CCT) mode allows you to adjust your color temperature from 1,700K to 20,000K in 20K increments. This lets you emulate any lighting condition, from the cool hues of bright sunlight to the warmth of a tungsten bulb.
Dimming can be done in increments of 0.1%. Unlike some lights, the Play Pro actually stays on all the way down to 0.1%.
CCT Mode is the one most users will find themselves using the most often.
HSI Mode
In the HSI Mode, you can independently adjust hue, saturation, and intensity. By manipulating, the hue and saturation you can create some really interesting colors that depending on the project you are working on can really add some creative flair. I quite like using this mode to create a lot of color separation between the foreground and background, or for recreating a really cold or warm-looking image.
RGB Mode
In RGB mode you can individually adjust the Red, Green, and Blue channels.
Filter Mode
Inside the fixture, there is a huge assortment of industry-standard gels. In fact, you can choose from 166 different options.
Having built-in Digital Gels not only means that you don’t have to physically carry gels around, but you can also quickly and easily replicate popular gels. Using the gel mode can help you match other lighting sources, especially if you are working with other lights with physical gels.
Effects Mode
The Cantastoria 6-channel RGBACL light engine allows the fixture to deliver a lot of very realistic full-color lighting effects.
Effects mode lets you recreate a range of lighting effects that can be handy for certain scenarios. The effects are:
- CCT Chase
- Color Chase
- Fire
- Pulse
- Lightning
- Dimming
- Strobe
Kelvin Narrator Bluetooth App
The light can be controlled via Bluetooth using the Kelvin Narrator App.
The app is reasonably easy to set up and get going. Once you have created a group you can then add fixtures to that group. You simply scan for new lights if you haven’t added them previously.
Once it finds your fixture you can choose to have it automatically connect every time, or not.
Once you hit connect you will be brought to his screen where you can simply click on the light you wish to control.
Once you do, you are taken to the main operating page. In the default mode, it will be on CCT. Here you can adjust the CCT, intensity, and +/- G/M bias. You can also see the temperature of the fixture and the internal battery battery capacity.
To change operating modes I can simply click on the CCT icon and then I will get the above menu.
Now, if I press on the Max. or Constant Output in any mode I can change how the light performs and operates.
If you click on HSI you can adjust the Hue, Saturation, and Intensity of the light. You can also change the white point using the CCT slider. In a nice touch, there are also options to adjust the gamut.
If you click on Gel, you can choose from a vast array of digital gels that mimic industry-standard Lee and Rosco physical gels.
If you click on RGB you can adjust the individual Red, Green, and Blue channels. You can also adjust the white point using the CCT slider.
If you click on XY, you can manually adjust the x,y coordinates of the fixture.
If you click on Effects you can choose from a reasonable selection of special effects.
There are some nice adjustments you can make to the individual effects.
If you click on the three dots in the top right corner of the app you can disconnect from the light, Sync Ligh,t Settings, or go to the Settings page.
On the Settings page, you can see what the firmware you are running is, the temperature of the fixture, how many lights are connected to the app, and the battery level if you are not running it via mains power.
I like that you can save favorite presets and then bring them back up very quickly using the app. What is nice is that any preset, regardless of whether you create it on the controller or in the app, gets saved and can be recalled.
Now, you do need to go to the main menu and click on Library in the app to recall any presets you have saved.
What I like is that when you make a change using the Kelvin Narrator App, it is instantaneously reflected on the power supply/controller. Now, unfortunately, if you make a change on the power supply/controller directly, it doesn’t reflect what you have done on the app.
The app is straightforward and easy to use. I like how they have made it intuitive and visually appealing. Lighting control shouldn’t be overly complicated.
It is certainly one of the better lighting control apps I have seen or used.
Beam Angle
The Play Pro has a beam angle of 106°. This beam angle provides a nice wide spread of light without the deer in the headlights look you often get from small-sized on-camera style lights.
Photometrics
So now let’s get to the photometric results. I always test lights in this way so that I get a reference to how they compare to other fixtures. Results only tell part of the story and should never be used alone to judge a light. I have found from extensive testing over the years that certain lights that have good photometric results don’t always look good, and lights that have worse photometric scores can sometimes look better than their results indicate. It is important that you don’t judge a light from one individual result. You have to gather all the data to make a comprehensive conclusion.
Different lights can also look different depending on what camera you happen to be using.
Output & Color Temperature Accuracy
I tested the Kelvin Play Pro at a variety of Kelvin color temperatures with a Sekonic C-800 Spectrometer to find out how much output the light had and how accurate the Kelvin color temperature reproduction was.
All readings are taken at a distance of 1m / 3.28ft in a controlled environment.
Kelvin Play Pro 5600K MAX Output
Above you can see the Kelvin Play Pro when set at 5600K and used in its MAX Output mode recorded an output of 176 lx (16.4 fc) when set at 5600K.
This is not a ton of output, however, the light does have diffusion in front of it as standard.
The light recorded a CCT reading of 5545K which was a good reading.
So, how does the output at 5600K compare to some other small-sized RGB lights I previously reviewed? Well, let’s see.
Output at 5600K | |
Kelvin Play Pro | 176 lx |
Luxli Cello² | 1260 lx |
Lupo Kickasspanel Full-Color RGBW | 2260 lx |
Luxli Fiddle Pocket | 522 lx |
Pilotfly AtomCUBE Rx1 RGBCW Pocket LED | 382 lx |
The Kelvin Play Pro has the lowest amount of output of any of the lights I have reviewed. Please be aware that some of these lights don’t have any diffusion on the front of them and they have slightly different power draws.
As far as an accurate rendition of creating a 5600K source here is how it compares to those other lights:
Kelvin Color Temperature (when set at 5600K) | |
Kelvin Play Pro | 5545K |
Luxli Celo² | 5589K |
Lupo Kickasspanel Full-Color RGBW | 5921K |
Luxli Fiddle Pocket | 5622K |
Pilotfly AtomCUBE Rx1 RGBCW Pocket LED | 5330K |
As you can see, the Kelvin Play Pro was slightly behind the excellent Luxli Celo² and Fiddle Pocket.
Kelvin Play Pro 5600K MAX Output (D75 Diffusion)
Above you can see the Kelvin Play Pro when set at 5600K in its MAX output mode and used with the D75 diffusion filter attached recorded an output of 141 lx (13.1 fc). This was 19.88% less than when used without the D75 Diffusion.
The light recorded a CCT reading of 5483K which was more than 100K from being accurate. This clearly shows me that the diffusion filter is altering the CCT reading slightly.
Kelvin Play Pro 5600K MAX Output (DoPchoice Softbox)
I also tried the light out with its DoPchoice Softbox at 5600K in its MAX Output mode. It recorded an output of 75.8 lx (7 fc). This was 56.93% less than when used without the softbox.
Kelvin Play Pro 3200K MAX Output
Above you can see the light’s output when it was set at 3200K in its MAX output mode. It produced 160 lx (14.9 fc), which was 9% less than the 176 lx it produced at 5600K.
As far as CCT accuracy goes, it recorded an almost perfect reading of 3197K. This was one of the best readings I have ever obtained from any LED light at 3200K.
So, how does this compare to some other small-sized RGB lights I have previously reviewed? Below you can see:
Output at 3200K | |
Kelvin Play Pro | 160 lx |
Luxli Cello² | 1270 lx |
Lupo Kickasspanel Full-Color RGBW | 1840 lx |
Luxli Fiddle Pocket | 500 lx |
Pilotfly AtomCUBE Rx1 RGBCW Pocket LED | 371 lx |
As far as an accurate rendition of creating a 3200K source here is how it compares against some other small-sized RGB lights I have previously reviewed
Kelvin Color Temperature (when set at 3200K) | |
Kelvin Play Pro | 3197K |
Luxli Cello² | 3207K |
Lupo Kickasspanel Full-Color RGBW | 3064K |
Luxli Fiddle Pocket | 3232K |
Pilotfly AtomCUBE Rx1 RGBCW Pocket LED | 3317K |
At 3200K the Kelvin Play Pro was exceptionally good.
How does it perform at various CCT settings?
Summary of results (MAX Output)
SETTING | OUTPUT | CCT READING |
2500K | 142 lx | 2507K |
3200K | 160 lx | 3197K |
4500K | 172 lx | 4471K |
5600K | 176 lx | 5545K |
6500K | 177 lx | 6416K |
8000K | 174 lx | 7848K |
10000K | 171 lx | 9754K |
These results show me that the light’s output is pretty consistent from 3200-10,000K. From 4500-10,000K it only varied by 6 lx.
The CCT accuracy across the range is also very good. From 2500K to 8000K the light was no more than 152K off being correct. At 2500K to 4500K, the light’s accuracy is exceptionally good.
Now, you can run the light in a Constant Output Mode, which in theory should mean that the light has the same output across its CCT range. I tried this out, but I didn’t find that to exactly be the case. I chose to measure the light at 1700K, 3200K, 5600K, and 20,000K.
SETTING | OUTPUT | CCT READING |
1700K | 107 lx | 1671K |
3200K | 170 lx | 3198K |
5600K | 172 lx | 5547K |
20,000K | 172 lx | 18,702K |
Above you can see that at 1700K it had substantially less output than it does at other CCT settings. At 3200K and above, the output is basically identical in the Constant Output Mode.
The consistency and accuracy of the fixture was very good.
RGB Output
With most RGB lights if you use them to generate or create colors the output gets massively reduced. So how does the Kelvin Play Pro fare?
I decided to do a test to see how much output the light had when I created super-saturated colors and how accurate those colors were.
RED (0°)
In the HSI mode, choosing a saturated red, and set to 100% output, the light recorded an output of 41 lx / 3.8 fc. This is something you need to be clearly aware of when using the HSI mode. The output is going to be significantly lower than when using the light in CCT mode.
The light was slightly off being able to create an accurate fully saturated RED. The light registered 1 degree instead of 0 degrees.
Blue (240°)
In the HSI mode, choosing a saturated Blue, and set to 100% output, the light recorded an output of 32.5 lx / 3.0 fc.
The light was able to create an accurate fully saturated Blue.
Green (120°)
In the HSI mode, choosing a saturated Green, and set to 100% output, the light recorded an output of 199 lx / 18.5 fc.
The light was able to create an accurate fully saturated Green.
Yellow (60°)
In the HSI mode, choosing a saturated Blue, and set to 100% output, the light recorded an output of 207 lx / 19.3 fc.
The light was able to create an accurate fully saturated Yellow.
CCT consistency & linear output when dimming the lights
Now, what you should always do when testing lights is to see if the CCT remains consistent when dimming the light. Just because you set a light at say 5600K, that doesn’t mean that the CCT will remain stable as you start dimming the fixture down. I also wanted to see how linear the dimming curve was.
I decided to do a series of tests at 100%/75%/50%/25%10% to see if the CCT reading being recorded changed. This was done at a distance of 1m using a Sekonic C-800. These tests were done at 5600K with the reflector.
Kelvin Play Pro
CCT READING | OUTPUT | INTENSITY % |
5545K | 176 lx | 100 |
5520K | 141 lx | 75 |
5556K | 94.8 lx | 50 |
5541K | 48.3 lx | 25 |
5540K | 20.1 lx | 10 |
The Kelvin Play Pro consistency as you start dimming the fixture was ok. My testing showed that the CCT varied by 161K.
As far as how linear the output is when you start dimming the light, at 50% output it had 50.43% less output than when used at 100%. At 25% it had 74.37% less output than when used at 100%. At 10% output, it had 89.39% less output than when used at 100%. This shows me that the light’s dimming curve is pretty linear, but it could be better.
Color Rendering
Kelvin Play Pro 5600K (Max Output)
So now that we have seen how much output the Kelvin Play Pro produces, how does it perform when it comes to replicating accurate colors? Above you can see that when the light was set at 5600K it recorded an average CRI (R1-R8) of 98.6 and an extended CRI (R1-R15) of 97.44. For replicating accurate skin tones it recorded 99.2 for R9 (red), 99.4 for R13 (closest to caucasian skin tones), and 97.68 for R15 (closest to Asian skin tones). These are excellent results and only R12 (Blue) was below 90. The extended CRI score is one of the highest I have ever seen.
The light, when set at 5600K, recorded a TLCI score of 99. That is almost perfect.
How does this compare to the Luxli Cello², Pilotfly AtomCUBE Rx1 RGBCW
Pocket LED, Luxli Fiddle Pocket, and Lupo Kickassapanel Full-Color RGBW lights that we have previously reviewed when used at 5600K? Below you can see:
Average CRI | Extended CRI | |
Kelvin Play Pro | 98.6 | 97.44 |
Luxli Cello² | 97.5 | 95.87 |
Lupo Kickassapanel Full-Color RGBW | 93.6 | 90.69 |
Luxli Fiddle Pocket | 97.3 | 95.38 |
Pilotfly AtomCUBE Rx1 RGBCW Pocket LED | 94.5 | 92.3 |
As you can see, the Kelvin Play Pro had the highest CRI scores of any of the small-sized RGB lights I have reviewed.
Kelvin Play Pro 3200K (MAX Output)
Above you can see the scores for when the light was used at 3200K. It recorded an average CRI (R1-R8) of 99.1 and an extended CRI (R1-R15) of 98.36. For replicating accurate skin tones it recorded 98.8 for R9 (red), 98.8 for R13 (closest to caucasian skin tones), and 98.3 for R15 (closest to Asian skin tones).
These results were best from any light I have ever tested. I have never seen an extended CRI score of 98.
The light, when set at 3200K, recorded a TLCI score of 99.
How does this compare to some other small-sized RGB lights I have previously reviewed when used at 3200K? Below you can see:
Average CRI | Extended CRI | |
Kelvin Play Pro | 99.1 | 98.36 |
Luxli Cello² | 97.6 | 96.53 |
Lupo Kickasspanel Full-Color RGBW | 95.0 | 93.1 |
Luxli Fiddle Pocket | 97.5 | 96.32 |
Pilotfly AtomCUBE Rx1 RGBCW Pocket LED | 94.7 | 93.2 |
Just like at 560K, the Kelvin Play Pro when used at 3200K has higher scores than any of the other lights I have previously reviewed when used at 3200K
Thoughts
The Kelvin Play Pro is a highly accurate fixture that replicated colors better than any other light I have tested. Its scores are exceptionally good across the whole CCT range.
CC Index & ⊿uv
The CC Index displays the CC correction value and whether any magenta or green need to be added or subtracted. 1 CC corresponds to 035 Kodak CC values or 1/8 Rosco filter values. Any reading less than +1.00 or -1.00 and you’re probably not going to need to make any kind of adjustment. The ⊿uv is the value to show how much this light is away from being an ideal light source (black body radiation = incandescent lamp). As with the CC Index you want this number to theoretically be zero. Kelvin is not a linear value, so we need to convert from Kelvin to MK-1 to compare the values of color temperature. To calculate from Kelvin to Mired is MK-1= 1*1000000/Kelvin. While this may sound confusing, it is the only way of measuring if the Kelvin shift is significant enough to warrant having to use a filter for correction. Below are the results for the Kelvin Play Pro:
Kelvin Vs MK-1
Kelvin | Difference in K | MK-1 | Difference in MK-1 | |
SET VALUE | 2500K | 0 | 400 | 0 |
ACTUAL READING | 2507K | 7 | 398.88 | 1.12 MK-1 |
SET VALUE | 3200K | 0 | 312.50 | 0 |
ACTUAL READING | 3197K | 3 | 312.79 | -0.29 MK-1 |
SET VALUE | 4500K | 0 | 222.22 | 0 |
ACTUAL READING | 4471K | 29 | 223.66 | -1.44 MK-1 |
SET VALUE | 5600K | 0 | 178.57 | 0 |
ACTUAL READING | 5545K | 55 | 180.34 | -1.77 MK-1 |
SET VALUE | 6500K | 0 | 153.85 | 0 |
ACTUAL READING | 6416K | 84 | 155.86 | -2.01 MK-1 |
SET VALUE | 8000K | 0 | 125 | 0 |
ACTUAL READING | 7848K | 152 | 127.42 | -2.42 MK-1 |
SET VALUE | 10000K | 0 | 100 | 0 |
ACTUAL READING | 9754K | 246 | 102.52 | -2.52 MK-1 |
These figures might look confusing, but what it tells me is that the light is extremely CCT accurate and you wouldn’t need to use any color correction gels at any of its settings. The MK-1 scores for the Kelvin Play Pro were excellent. Any MK-1 score of -/+6 or under is considered to be very good.
CC INDEX & ⊿uv
CC INDEX | ⊿uv | |
2500K | 0.1G | 0.0002 |
3200K | 0.1M | 0.0005 |
4500K | 0.1M | 0.0007 |
5600K | 0 | 0.0009 |
6500K | 0.2G | 0.0008 |
8000K | 0.4G | 0.0009 |
10000K | 0.7G | 0.0009 |
The ⊿uv scores were exceptionally good for this light and the best I have seen from any LED light. The consistency is what makes the light stand out.
TM-30
TM-30 is a relatively new color rendering standard that was developed to deal with the limitations of CRI. TM-30 looks at 99 individual colors. These 99 colors are categorized into seven groups: nature, skin color, textiles, paints, plastics, printed material, and color systems.
TM-30 scores go from 0 – 100. The higher the score, the more accurate a light is at producing colors. Any TM-30 Rf score in the ’90s is considered to be good. What is interesting and something that you need to be very aware of is that two separate light sources with the exact same CRI scores can render colors very differently. A light with a high CRI rating could have a low TM-30 score. Conversely, a light with a good TM-30 score could have a bad CRI score.
Now, there are two measurements associated with TM-30, Rf and Rg.
- Rf (Color Fidelity)
- Rg (Color Gamut)
With Rf value, ideally, you want a score in the 90’s.
With Rg value, a score below 100 indicates that the light source renders colors with less saturation than the reference source. So ideally you want this score to be above 100.
2500K 3200K 4500K 5600K 6500K 8000K 10,000K
Above you can see the scores for the Kelvin Play Pro at various Kelvin color temperatures.
Here are the results:
Rf | Rg | |
2500K | 97 | 100 |
3200K | 96 | 100 |
4500K | 95 | 101 |
5600K | 95 | 101 |
6500K | 94 | 101 |
8000K | 93 | 100 |
10000K | 92 | 100 |
These were outstanding results and some of the best I have ever seen.
SSI
SSI (Spectral Similarity Index) was developed by the Sci-Tech Council of the Academy. SSI gives me the ability to set any light as a standard, or use predefined standards (such as CIE D55), and then give other lights an SSI score based on how well they will match standards such as CIE D55. This way I can measure spectral response and compare it directly against an ideal light source. This is actually a much better test than recording CRI scores, but it doesn’t tell you everything you need to know.
In this graph, the red bars indicate a perfect Planck 3200K source. The gold bars indicate a perfect 3200K Tungsten source. This lets us compare how close to a perfect 3200K lighting source the Kelvin Play Pro is. Any SSI score in the low ’80s is very good for a 3200K LED light. As you can see, LED lights have a hard time replicating colors below about 450nm.
In the graph above the gold bars indicate a perfect CIE D55 source. The red bars indicate a perfect CIE D 5600K source. A score in the low 70’s is very good for a 5600K LED source. If you look at the⊿uv value it is 0.0009. The ⊿uv value shows how much this light is away from being an ideal light source (black body radiation = incandescent lamp). This light was almost perfect.
The main reason we want to record SSI scores is so we can see how well they match with other lights. As an example, let’s see how well it matches with an ARRI Orbiter and the Prolycht Orion 675 FS. Above you can see the results at 3200K and 5600K. As you can see, the Kelvin Play Pro was a reasonable match with both lights.
I also wanted to see how well the Kelvin Play Pro matched itself when using the D75 Diffusion and the DoPchoice softbox. As you can clearly see, you could use a Play Pro with the D75 Diffusion and the DoPchoice softbox and they would be almost indistinguishable.
SSI tests are a great way of telling you what lights you own or use will work well together.
Spectral Distribution
Above you can see the spectral distribution of the Kelvin Play Pro when it is set at 5600K. The spectral distribution is very full and even.
As a comparison, above you can see the spectral distribution of the Luxli Cello² when it is set at 5600K. The spectral distribution is very full and even.
Above you can see the spectral distribution of the Kelvin Play Pro when it is set at 3200K. The spectral distribution is nice and full and there is only a light push towards green.
As a comparison, above you can see the spectral distribution of the Luxli Cello² when it is set at 3200K. The spectral distribution is nice and full and there is only a light push towards green.
Real-World Performance & Quality of Light
As I always say, photometric scores only tell you part of the story. So do the scores from the Kelvin Play Pro translate into real-world performance? The Kelvin Play Pro produces a nice, broad 106° spread of light. The photometric data can only give me scientific data and it is much more important for me to see how the light looks and performs.
No Diffusion D100 Diffusion D90 Diffusion D75 Diffusion
Above you can see what the intensity and beam spread of the Kelvin Play Pro is when used by itself and with the various diffusion filters. The light is around 2.5m from the wall. I have kept the camera settings exactly the same for all of the shots. The Play Pro has a nice broad beam spread and soft fall-off.
The light can be made to look quite soft, however, anytime you diffuse a small source you are going to lose a bit of output. As the Kelvin Play Pro has a broad spread of light it is actually brighter than you may think. In my opinion, it has just enough output that you could get away with diffusing it, but again, it depends on what application you are using it for.
If you use the honeycomb grids you can control the spill, but you will get more of a spotlight shape.
Light On Light off
Above you can see I am just using the light with the 40-degree honeycomb to punch it into a small space.
Even though the light already has some diffusion in front of it, you will still get cross-hatched shadows if the object you are illuminating is too close to something else.
The Kevin Play Pro doesn’t have a ton of output, but it offers good usability, and it is really well made. This all comes with the added benefit of the light being extremely color-accurate.
Having digital filters, special effects, and HSI modes is great, but most users will just want to create really nice white light, and that is something the Kelvin Play Pro does exceptionally well.
The magnetic accessories are fantastic and Kelvin gives you a multitude of ways to diffuse or alter the light.
Firmware Updatable
Like a lot of today’s lights, the Kelvin Play Pro is fully firmware upgradeable.
Who is the Play Pro aimed at?
The Play Pro could be used for a lot of different applications, but it is probably a fair assumption to say that it is being aimed as an on-camera light or small accent light for owner-operators. In saying that, in a pinch, you could use three of the lights to create a small and mobile interview lighting kit. However, because of the relatively low output, this would only be useful in controlled lighting environments.
The light is competitively priced given its feature set and outstanding performance, although it will cost you a little more than some other similar alternatives on the market.
Other Alternatives
The main competition for the Play Pro arguably comes in the form of the following lights:
- Luxli Luxli Cello² 10″ On-Camera RGB LED Light Panel
- Luxli Viola² 5″ On-Camera RGB LED Light Panel
- Lupo Kickassapanel Full-Color RGBW
- Luxli Fiddle Pocket
- DMG Lumiere DASH Pocket RGB LED Light Panel
- PFY Matrix Pocket-Sized Portable Bi-Color RGB Light
- Pilotfly AtomCUBE Rx1 RGBCW Pocket LED
- YY-C150 RGB LED video light
- BOLING Pocket LED RGB Video Light
- Aputure MC RGBWW LED Light
- Falcon Eyes PockeLite F7 RGBW On-Camera Light
All of these lights have their strengths and weaknesses. It is important to note that a lot of these competing lights are actually the same light that has just been rebranded under a different name.
Price & Availability
The Kelvin Play Pro is priced at $349 USD and it is available to purchase.
You can also buy a Kelvin Play RGBACL Full-Spectrum LED Creative Pocket Light (2-Light Kit) for $497.95 USD or a Kelvin Play Pro RGB LED Light Panel (3-Light Kit) for $1,599 USD.
Below you can see how the price compares to the competition:
PRICE | |
Kelvin Play Pro | $349 USD |
Luxli Cello² | $449 USD |
Luxli Viola² 5″ On-Camera RGB LED Light Panel | $399 USD |
Luxli Fiddle | $199.99 USD |
DMG Lumiere DASH Pocket RGB LED Light Panel | $265.25 USD |
Aputure MC Pro RGB LED Light Panel | $199 USD |
Godox C5R Knowled RGB Creative LED Light | $69 USD |
SmallRig RM75 Mini On-Camera LED Video Light | $79.99 USD |
YY-C150 RGB LED video light | $259.99 USD |
BOLING Pocket LED RGB Video Light | $89.99 USD |
Aputure MC RGBWW LED Light | $90 USD |
Falcon Eyes PockeLite F7 RGBW On-Camera Light | $99 USD |
The Kelvin Play Pro is more expensive than most other similar on-camera RGB lights, except for the offerings from Luxli.
Specifications
What do you get?
- Kelvin Play Pro RGB LED Light Panel
- USB-C Power Cable
- Limited 3-Year Manufacturer Warranty
Accessories
There is also a large array of modifiers available for the Play Pro.
- Kelvin Spacer for Play LED Pocket Light $36.99 USD.
- Kelvin D75 Heavy-Strength Magnetic Diffuser for Play LED Pocket Light $34.49 USD
- Kelvin D100 Magnetic Diffuser for Play LED Pocket Light $34.49 USD
- Kelvin D90 Medium-Strength Magnetic Diffuser for Play LED Pocket Light $34.49 USD
- Kelvin Square Softbox Snapbag for Play Series $199 USD
- Kelvin Magnetic 60° Honeycomb Grid for Play LED Pocket Light $49 USD
- Kelvin Magnetic 40° Honeycomb Grid for Play LED Pocket Light $49 USD
- Kelvin Light Modifier Kit for Play LED Pocket Light $199 USD
- Kelvin Hip Pouch for Play Series $29 USD
Conclusion
The Kelvin Play Pro is an outstanding light. It offers extremely good color rendering performance and great build quality, and it can be controlled by a fantastic app. The magnetic accessories work really well and they give the light a lot of versatility as to how it can be used.
The light is very CCT accurate across its whole range and I would go as far as saying that the Play Pro excels at consistency. The biggest caveat of the light is that it isn’t super bright and it is only going to be suitable for certain applications.
The light is straightforward and intuitive to use. The app is one of the best lighting control apps that is available and it is super easy to use and navigate.
Kelvin has done a fantastic job with this fixture and it delivers on all fronts. Its color rendering scores were the best I have seen from any LED light, period. If you are after a small-sized on-camera or off-camera full-color light then there arguably isn’t anything better on the market.